Godot Engine requirements

Build 2D and 3D games with the Godot editor. Renderer choice changes the graphics requirement.

windows requirements

Operating system
Windows 10 or newer
Processor
x86 CPU with SSE2/SSE4.2 or ARMv8 CPU
Graphics
OpenGL 3.3 compatibility renderer or Vulkan 1.0
Memory
4 GB
Available storage
0.2 GB
  • The 200 MB figure covers the editor executable, project files, and cache; export templates require additional space.
  • Forward+ and Mobile renderers need Vulkan support.

Publisher specifications

macos requirements

Operating system
macOS 10.13+ for Compatibility; newer macOS for other renderers
Processor
x86_64 or Apple Silicon CPU
Graphics
OpenGL 3.3 compatibility renderer or supported modern renderer
Memory
4 GB
Available storage
0.2 GB
  • Renderer and CPU architecture can raise the practical macOS requirement.
  • Export templates require additional storage.

Publisher specifications

linux requirements

Operating system
Linux desktop distribution supported by the current Godot build
Processor
x86_64 with SSE4.2 or ARMv7/ARMv8 CPU
Graphics
OpenGL 3.3 compatibility renderer or Vulkan 1.0 capable GPU
Memory
4 GB
Available storage
0.2 GB
  • Godot supports Linux on x86 and ARM architectures; official download availability can vary by architecture.
  • Forward+ and Mobile renderers need Vulkan support; export templates require additional storage.

Publisher specifications

android requirements

Operating system
Android 7.0+ for Compatibility renderer
Processor
32-bit or 64-bit ARM/x86 SoC
Graphics
OpenGL ES 3.0 or Vulkan 1.0 capable GPU
Memory
3 GB
Available storage
0.2 GB
  • Forward+ and Mobile renderers require Android 9.0 or newer and Vulkan support.
  • The Android editor is more comfortable on larger screens and stronger hardware.

Publisher specifications

Check a device